It acts as a translation matrix from the high-level OpenGL commands to the low-level actual machine code and, specific to your situation, that matrix also takes care of circumventing hardware bugs, which is a major stinker with intel chipsets.
A key component in the whole process is the ICD (installable client driver), you graphics card driver.
😉 You must understand that OpenGL does not simply equal a suitable hardware being in place. Theory, and, according to Nitzsche and Einstein, all theory is grey. ini the Intel chip >info to allow it to be supported? Perhaps I’m missing something, but it makes sense to me that if you’re programming for OpenGL, all cards that support it should work… perhaps some way we can edit into the.